Nelle zone più alla moda per la Street Art, a grandezza naturale le immagini di persone che si trovano su Street View di Google sono stampate e pubblicate senza autorizzazione nello stesso punto in cui sono state scattate. http://streetghosts.net/



OBSOLESCENZA PROGRAMMATA: beni progettati per "scadere".Elettrodomestici, apparecchi tecnologici, automobili... ma anche vestiti e utensili. Tutto è progettato per durare il meno possibile, perché il mercato deve essere in continuo movimento. Ma i consumatori cominciano a prendere coscienza e cercano strade alternative (come la decrescita felice proposta da Serge Latouche).


Alternative and Activist New Media provides a rich and accessible overview of the ways in which activists, artists, and citizen groups around the world use new media and information technologies to gain visibility and voice, present alternative or marginal views, share their own DIY information systems and content, and otherwise resist, talk back to, or confront dominant media culture.

Lievrouw ranges over five different fields of investigation: culture-jamming, alternative computing, participatory journalism, mediated mobilization, and commons knowledge. Taking Dada and Situationism as initial reference points, she goes through different classic artworks (by Surveillance Camera Players, RTMark, Jonah Peretti, for example) analyzing the hacktivist initiatives of sharing the DeCSS code embraced by 2600 The Hacker Quarterly magazine and the whole history of Indymedia.



Personas is a component of the Metropath(ologies) exhibit, recently on display at the MIT Museum by the Sociable Media Group from the MIT Media Lab (Please contact us if you want to show it next!). It uses sophisticated natural language processing and the Internet to create a data portrait of one's aggregated online identity. In short, Personas shows you how the Internet sees you.

http://personas.media.mit.edu/

Curious Displays from Julia Tsao on Vimeo.


The project explores our relationship with devices and technology by examining the multi-dimensionality of communication and the complexity of social behavior and interaction. In its essence, the project functions as a piece of design fiction, considering the fluctuating nature of our present engagement with media technology and providing futurist imaginings of other ways of being.

http://cargocollective.com/juliatsao#263179/Curious-Displays

There are plenty of scientific facts which testify to the pervasiveness of television, and to the ease with which it affects our consciousness, creating what the author defines as the "image ecology". He focuses on the postwar media art, especially the early video art, not scrutinizing every single major artist of that time, but constructing an analysis of the whole system (a "symbiotic" one he states).

http://www.neural.it/art/2008/12/david_joselit_feedback_televis.phtml
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