
Quello che vedete sopra è il Bananaphone, un sintetizzatore, realizzato da Jeff Ledger, che utilizza le banane come fossero i tasti di un pianoforte; L'interfaccia funziona misurando il tempo di decadimento RC. Ogni banana è collegata al suo pin di ingresso proprio sulla scheda Propeller. La capacità della banana cresce quando viene toccata, e questo si traduce in un tempo di decadimento RC più lungo.Il Propeller misura il valore RC di tempo determinato dalla resistenza (interna sul Quickstart) e la capacità del punto di connessione.Quando portate il vostro dito vicino al punto di connessione (la banana), aumenta la capacità e quindi anche il valore RC.
qui il progetto :
http://www.gadgetgangster.com/news/56-jeffs-shop/541-bananaphone-a-touch-capacitance-synth.html

MR-808 - mechanic drum robot from Sonic Robots on Vimeo.
L'installazione robot MR-808 è una replica della famosa drum machine TR-808 del 1980 - con i robot a suonare i suoni della batteria! E' la prima drum muchine che riproduce i suoni della batteria anni 80; Moritz Simon Geist ha creato l'MR-808 , una versione fisica della classica drum machine capace di riprodurre e mettere in sequenza i campioni originali della TR-808 utilizzando strumenti a percussione reali.
http://sonicrobots.com/mr808-eng/

l'obiettivo di questo progetto è quello di generare musica attraverso il movimento grazie agli accelerometri.
- 1 accelerometro a 3 assi
- 1 scheda Arduino
- 1 altoparlante
- 1 brano adatto al suono di merda dello speaker
Il codice è semplice: il ritmo della canzone è implementato e prima di ogni time step, il guanto rileva la direzione della gravità e sceglie una delle tre note della canzone.
È possibile trovare il codice qui:
http://www.instructables.com/id/Arduino-Play-The-Piezo/

In this video we show how it is possible to perform gesture recognition just with contact microphones and transform every surface into an interactive board.
Through gesture recognition techniques we detect different kind of fingers-touch and associate them with different sounds.
In the video we used two different audio synthesis techniques:
1- physic modelling, which consists in generating the sound by simulating physical laws;
2- concatenative synthesis (audio mosaicing), in which the sound of the contact microphone is associated with its closest frame present in a sound database.
The system can recognise both fingers-touches and objects that emit a sound, such as the coin shown in the video.
More details: www.brunozamborlin.com/mogees
There are a lot of locks out there. There are locks open with a key, with a combination of digits, with various bodily parts, or with a correct geolocation. I decided to make a lock that I have not seen yet. Since I am learning to play piano an idea for this project came quite naturally. I decided to make a box that would open only if a correct tune is played.
http://www.instructables.com/id/A-Box-with-a-Music-Lock/
VERSUS . David Letellier from David Letellier on Vimeo.
Versus is a kinetic sound installation by David Letellier. Its functioning is characterized by an interactive dialogic mechanism. There are two kinetic sculptures that are interdependent and they have to be face to face to make sense.Each sculpture is made out of 12 triangular panels, joining at the center in a flower-like shape with actuators to allow slow movement. In the center of this singular "corolla" there's a microphone and a speaker. At fixed timing each sculpture "dialogues" with the other one producing a sound which is recorded and whose frequencies are analyzed by the opposite sculpture. The sculptures then move accordingly, with a pulsating conceptual attitude, before playing back a modified sound. In fact, the original sound emitted by the first kinetic flower is modified by sounds and presence of the visitors and by the reverberations of the room. By their presence these external agents become active actors in the installation, making the continuous loop always unpredictable. An alien communication is established, but one grounded in the obscure grammar coded by the artist. The spectators are the "noise" in this communication, but are also the agents of variation and evolution of the dialogue. It's a classic ecosystem for the transmission of sense, and the kinetic movements are not only functional (changing the shape changes the emission of sounds as well), but they are also shown to be alive and reactive, which in a communication environment is simply essential.
Chiara Ciociola
http://www.neural.it/art/2012/01/versus_sounding_dialogues.phtml
http://www.davidletellier.net/works.html#versus
Click on image to play video
When R. Murray Shafer conducted the International Sound Preference Survey a few decades ago, traffic noise was categorized as one of the least appreciated sounds in the world, together with dentist drills and chalk squeaking on blackboard. Sound artist Florian Tuercke has been spending the last few years attempting to transform the ever-hated noise of traffic into harmonious music, taking up a challenge that could be compared to the alchemist’s goal of turning lead into gold
http://www.youtube.com/user/urbanaudioorg
Click on image to play video
Expressive and reactive, designer Crispin Jones’s Tengu is a desktop companion that reacts to sounds from your computer. The face, with eyes, a nose and a mouth, begins to sing, contort and respond to noise. The simple yet effective interface of Tengu is a platform for the user’s imagination. The Tengu jumped to immediate popularity when launched in 2009. Users responded by treating it as an interactive “Mr. Potato Head”, attaching elaborate costumes to the interface.
http://wp.moma.org/talk_to_me/2010/03/tengu/
SoLu was designed to demonstrate André Rangel's theory of correspondence between sound and light at the 'EVA Conference - Electronic Visualisation and the Arts' which took place at the BCS - British Computer Society, London 2010. The proposed theory of correspondence can be accessed here. SoLu is a smaller and simplified version of the previous Colmus produced early in 2009. SoLu gives its users the control over a audiovisual algorithmic composition generated in real-time. This hyperinstrument was designed and produced at 3kta studios. Visual documentation was produced at 'Sala do Coro' from Portuguese Catholic University - UCP.
http://3kta.net/solu/
RiP: A Remix Manifesto from Laurent LaSalle on Vimeo.
Immerse yourself in the energetic, innovative and potentially illegal world of mash-up media with RiP: A Remix Manifesto. Let web activist Brett Gaylor and musician Greg Gillis, better known as Girl Talk, serve as your digital tour guides on a probing investigation into how culture builds upon culture in the information age.
Biomedical engineer turned live-performance sensation Girl Talk, has received immense commercial and critical success for his mind-blowing sample-based music. Utilizing technical expertise and a ferocious creative streak, Girl Talk repositions popular music to create a wild and edgy dialogue between artists from all genres and eras. But are his practices legal? Do his methods of frenetic appropriation embrace collaboration in its purest sense? Or are they infractions of creative integrity and violations of copyright?
This documentary is released under Creative Commons Attribution — Noncommercial 3.0 Unported license.
sample swarm from Daniel Bisig on Vimeo.
Interactive Swarm Space (ISS) explores the application of swarm simulations for the creation of interactive and immersive spaces. It aims to develop tools and strategies for establishing meaningful relationships between swarm behavior, interaction, perception, as well as musical and artistic expression. The project focuses on issues of multi-modal feedback and audio-visual spatialization which we deem central for a creative engagement with autonomous, self-organized and spatially distributed systems. This project is part of a research direction that explores the possibilities and challenges that artificial autonomous systems pose for artistic practice and performance.
We believe that in order to exploit the artistic potential of such systems, novel forms of interactivity, creativity, and aesthetics need to be found.
http://swarms.cc/
Click on image to play video
This is my steampunk record player. Details available here:
http://www.asciimation.co.nz/bb/2010/11/30/a-steam-punk-record-player
This is a small steam engine I made, mainly from bits of junk around my garage, playing a Sex Pistols punk LP. The engine speed is controlled by a throttle being driven from a servo controlled by an Arduino. The RPMs are measured by a coil detecting the passing of six magnets in the edge of the platter and the approximate revs are displayed on an analogue meter. I am using the PID controller library to do the work out how to control the servo based on the input speed. The safety valve is making the whistling noise at the start as steam pressure is built up. A small flick of the platter will start the engine and then the Arduino takes over trying to maintain 33 1/3 RPM. At the end the meths burner runs out of fuel so the steam pressure, and therefore the speed, drops. You can see the Arduino trying to throttle up to maintain the speed right at the end.

A Randomized Trial of Nature Scenery and Sounds Versus Urban Scenery and Sounds to Reduce Pain in Adults Undergoing Bone Marrow Aspirate and Biopsy
Conclusions: We confirmed earlier findings showing that BMAB is poorly tolerated. While mean pain scores were not significantly different between the study arms, secondary analyses suggest that viewing a nature scene while listening to nature sounds is a safe, inexpensive method that may reduce pain during BMAB. This approach should be considered to alleviate pain during invasive procedures.
http://www.liebertonline.com/doi/abs/10.1089/acm.2009.0531?journalCode=acm
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is an installation created by Yann Seznec and mushrooms expert Patrick Hickey. As the title suggests, Seznec's intention was to translate the movement of spores into sound. The phenomenon is largely confined to the undergrowth and - as such – is usually out of the reach of human perception. To address this idea the artist has created an elaborate installation in which mushrooms are isolated in glass containers. A magnifying glass focuses on the cap, which is irradiated by a laser beam. A camera, placed outside the container, films the scene and, using special software (written in Max / MSP and Jitter), several parameters are plotted, including the number of spores and the direction of their movement. These same parameters are transformed into input to drive (thanks to Arduino) musical instruments (a mini percussion section, some glasses etc.) created by Seznec using small solenoids. The viewer becomes aware, thanks to the sense of hearing, of the fall of the spores; and feels a childlike sense of wonder: we are like children who see a natural phenomenon for the first time.
Vito Campanelli
http://www.theamazingrolo.net/category/spores/
Beethoven Piano Sonata, nr.1 - nr.14 (Senza Misura) from Samson Young on Vimeo.
Stripping the work of Ludwig van Beethoven of its musical components and performing only its tempo: this is the conceptual operation at the root of "Beethoven's Piano Sonata, no. 1 - no. 14" by Samson Young, a classically trained musician who is strongly oriented to electronica and installation art. In this case, the installation is made from 47 electronic devices, arranged symmetrically in a grid, each of which flashes and performs a ticking noise. Both effects are controlled by the tempo of one of the movements that make up Beethoven's first 14 sonatas. The small devices, working like metronomes (an instrument that Beethoven used for his work; a pioneering act at the time), are programmed specifically to perform the tempo of a single piece. The combination of flashing lights and ticks marks the rhythm of the Allegretti, Adagio and Rondò, in spite of the eternal domination of the (totally absent) melodies. Despite this overwhelming mutilation, the result is a hypnotic visual and aural representation, and it is difficult not to catch oneself looking for (almost impossible) synchronicities between sound or light, as a search for a melodic theme.
http://samsonyoung.blogspot.com/2010/05/finally-got-around-to-posting-video.html

Two fabric loops, driven by a motor divide space. At certain points there are light sensors installed to receive signals from the opacity of the textile, which get translated into audio signals.The musicality of the instrument can be experienced by sliding or positioning the sensor across the fabric tracks. It works as Mediaperformance as well as an interactive sound art installation.
http://www.kathrinstumreich.com/stofftonband/